V-Ray 5 for 3ds Max

Go beyond rendering.

What's new in V-Ray 5 for 3ds Max, update 2.

V-Ray 5, update 2 is packed with features to help you focus on your designs and increase your productivity. Use the new V-Ray Decal to rapidly place materials anywhere on surfaces and other materials without additional UVW mapping work. V-Ray 5’s new VFB gets even more capable with a new Sharpen & Blur layer and Batch Image processing. Materials can now be easily assigned from Chaos Cosmos, with 200 new materials to start. New creative lighting possibilities unfold as light sources can now be used within the VRayInstancer. And much more…
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V-Ray Decal

Project V-Ray Decals onto surfaces at any angle without extra UVW work or disturbing any underlying materials for quickly making anything from IndyCars and container labels to cracks, stains and scratches.

Sharpen/Blur layer in V-Ray Frame Buffer

V-Ray 5’s extensive post-processing capabilities are bolstered with batch image processing and a new Sharpen/Blur layer for even more artistic control without leaving 3ds Max.

Achieve ultimate creative control in just a few simple steps.

Chaos Cosmos materials

More than 200 free, high-quality materials have been added to Chaos Cosmos. Just drag & drop onto surfaces for immediate use and adjust them as you’d like.

V-Ray Instancer lights distribution

More versatile ways of distributing lights in the scene. Instance your lights based on any kind of particle system.

Atmospheric light contribution control

Improved control to speed up your lighting setup. Easily tweak how much an individual light illuminates the environment fog around it.

Supercharge your workflow and boost your performance.

Extended material override

In addition to update 1’s extensive global override functions, you can now preserve a scene’s materials’ original reflection, coat, sheen, and displacement.

Extended V-Ray Dirt

New advanced options in VRayDirt ensure precise and agile control over weathering effects.

Chaos Cloud updates

An improved cloud rendering experience to speed up project delivery. Displacement is now consistent with V-Ray for 3ds Max, and we’ve added initial support for SiNi scatter and Anima 4D.

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