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What’s new in Maya 2025

Raise the creative bar with next gen tools in Maya

Produce content faster and raise the bar of high-quality visuals with new capabilities in Maya. This release brings support for LookDevX, an agnostic material editor that allows you to share materials seamlessly across the pipeline and includes a new, modern, node-based environment for authoring material graphs like USD, MaterialX, and Arnold. Maya also offers you more artistic control with updates to modelling tools like Retopologize and the Boolean toolset, while animation and rigging updates keep you in the creative zone. These updates and new features are also available in Maya Creative.

What's New in Modeling

New modeling updates in Maya include Smart Extrude, Bevel Filtering Attributes and Boolean intersections as a bevel input.

What's New in Rigging and Character Animation

Various customer-requested updates and improvements for riggers and animators.

Motion Trail updates

Maya's Motion Trails system has been revisited for 2025, making it more effective and flexible.

Updated Dope Sheet Editor

The Dope Sheet has been reworked for a quick, intuitive way to understand, manipulate, and adjust animation timing.

Graph Editor Hotkey Changes

Two keyboard shortcuts for the Graph Editor Curve Sculpting tools have changed.

Developer Help portal

Developer Help for Maya 2025 now has its own dedicated web site.

Arnold for Maya 5.4.0

Maya 2025 includes Arnold version 5.4.0.

USD for Maya 0.27 Plug-in

Updated Universal Scene Description (USD) plug-in allows artists to bulk load and unload multiple prims.

LookdevX for Maya 1.3.0 Plug-in

The latest update to LookdevX introduces support for the MaterialX data format. Artists can now assign MaterialX materials directly to Maya geometry.

Bifrost 2.9.0.0

Bifrost 2.9.0.0 includes many new and improved features, including new nodes for simulating ocean waves with foam. You can create spectral waves for water surfaces driven by wind over both time and distance, and

Substance 2.5.0

Maya 2025 includes Substance version 2.5.0.

Bonus Tools now included

Bonus Tools are now included in the Maya installer.
Overview
Create expansive worlds, complex characters, and dazzling effects with Maya
Maya overview video (3:05 min.)
Create incredibly detailed simulations with Bifrost for Maya
Bifrost in Maya (video: 4:48 min.)
Bifrost makes it possible to create physically accurate simulations in a single visual programming environment.
Render your most complex projects with Arnold
Rendering with Arnold in Maya
Workflows and use cases
Rendering with Arnold in Maya
The team behind award-winning short film The Beauty share how they used Maya and Arnold to create an underwater dystopia.
Maya + 3ds Max + Arnold + MotionBuilder + Mudbox
See how the tools in the Media & Entertainment Collection are being used for the animated short Mkali’s Mission.
Making a photorealistic 3D ostrich
Artist Yuriy Dulich details his Maya workflow for creating a photorealistic Somali ostrich.
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See how people are using Maya

NAUGHTY DOG

Rigging & deformation: Last of Us

Wassim Khan, technical director at Naughty Dog, walks through the rigging and deformation process for characters in The Last of Us Part II.
Image courtesy of Naughty Dog

AXIS STUDIOS

Pulling off the latest Magic: The Gathering trailer

Axis Studios talks about the challenges they faced in bringing the game’s behemoths to life, and how they overcame them with the help of Maya.
Image courtesy of Image Engine

PIXOMONDO

Bringing the Pacific Theater to life

VFX experts go over how a major transition in their rendering software, from V-Ray to Arnold, affected their work on the World War II movie Midway.
Image courtesy of Pixomondo
Colour management in Arnold for 3ds Max 2024

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