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Render colourful, life-like results you can’t take your eyes off of

Arnold is focused on helping you deliver highest-quality production values and improve pipeline flexibility and scalability.
This update brings you native support for Apple Silicon in Arnold for Maya and an improved workflow for texture files.
Enhancements to colour management workflows in 3ds Max, better USD and MaterialX support, as well as optimization and bug fixes, empower you create colourful, life-like renders that leap off the screen.

Outcomes this update helps you achieve

Deliver highest-quality production values:

You can rely on Arnold to render content faster and more efficiently to meet growing demands. Arnold thrives on heavy data sets and handles complex work with ease, leveraging USD and switching between CPU and GPU rendering to suit production needs.

Improve pipeline flexibility and scalability:

You can seamlessly integrate Arnold with top 3D digital content creation tools like Maya, 3ds Max, Houdini, Cinema 4D, and Katana.

Improve creativity, aesthetics, and quality:

Arnold offers a powerful, easy-to-use rendering experience that delivers beautiful and predictable results, letting you focus on being creative.

What’s new in Arnold 2024

Make your next project come to life with Arnold
Arnold introduces a new distance shader to create a powerful procedural shading effect and improved light sampling for efficient workflows. This update also brings you better USD and MaterialX support.

Arnold 7.2.1.0 is a feature release bringing a new distance shader, faster and simpler light sampling, higher-quality triangle intersection, better USD support, as well as many performance improvements and bug fixes. This update also contains an updated Open Shading Language (OSL), faster OpenVDB loading, Arnold render settings LOP in Houdini Solaris, many UX improvements in Arnold for Cinema4D, faster textures in Arnold for 3ds Max, and better USD material import in Arnold for Katana.

Distance shader: A new distance shader that uses the distance to the nearest surface to interpolate between near and far colour values. (ARNOLD-9361)

Native support for Apple CPUs in Arnold
Arnold now natively supports running under Apple M series CPUs, such as the M1 CPU. The Arnold for Maya plug-in is now available as universal binaries, increasing rendering speeds by 20% in selected benchmarks compared to running Arnold in Rosetta emulation mode.
Colour management in Arnold for 3ds Max 2024

Arnold for 3ds Max now fully supports the newly added, colour management workflows in the latest release of 3ds Max. This
brings predictable and consistent colours that will match and fit in with the colours in the rest of your pipeline. When enabled, it
relies on built-in, or self-provided, OpenColorIO configuration files. You can now change the default rendering space, define a
view transform in the Arnold Render View, and change the input colour space for textures default configuration. Arnold also
now supports the improved OpenColorIO 2.2.1.

Colour management in Arnold for 3ds Max 2024

Arnold for 3ds Max now fully supports the newly added, colour management workflows in the latest release of 3ds Max. This
brings predictable and consistent colours that will match and fit in with the colours in the rest of your pipeline. When enabled, it
relies on built-in, or self-provided, OpenColorIO configuration files. You can now change the default rendering space, define a
view transform in the Arnold Render View, and change the input colour space for textures default configuration. Arnold also
now supports the improved OpenColorIO 2.2.1.

USD improvements
This release contains many USD improvements and bugfixes in the USD procedural and the Hydra Render Delegate, helping you better work with heavy data sets. Arnold USD now supports MaterialX displacement shaders in USD scenes and is available both as part of the Arnold plugins and as an open-source project.
Improved workflow for texture files

Arnold now enables the automatic generation of optimized TX textures from source textures as part of the rendering process.
In this update, the automatic generation is improved and supports using texture files in scenes with different rendering colour spaces. Using optimized textures is critical for rendering speed and memory usage and having the TX conversion as part of the core rendering will help those without a dedicated TX workflow to achieve faster renders.

Other
This update contains improved performance and behavior for autobump, support for OpenColorIO, faster scene updates, and multiple Arnold API and usability improvements, allowing you to render more quickly.
Render high-quality 3D images faster – so you can focus on the art
Arnold software is an advanced Monte Carlo ray tracing renderer that helps you work more efficiently.

A part of a HtoA tutorial that shows you how to create volumetric fractal scenes with the help of Open Shading Language (OSL).

Maximize performance on your most complex projects with Arnold.

Customize your pipeline with flexible tools and integrations

Arnold in action

MPC

Photoreal 3D jaguars steal the spotlight

To create photoreal 3D jaguars for a luxury vehicle campaign, MPC used Arnold to manage high volume geometry and the complexity of rendering fur.

Image courtesy of MPC

FRAMESTORE

Guardians of the Galaxy Vol. 2. heroics

Learn how Framestore used Arnold to meet the rendering challenges on this blockbuster feature film.

Guardians of the Galaxy 2 Vol. 2 © 2017 Marvel Studios. Image courtesy of Framestore.

IMPORTANT LOOKING PIRATES

Rendering the world of Westworld

Arnold played a key role in Important Looking Pirates’ work on the HBO series Westworld, including all the character work.

Image courtesy of Important Looking Pirates.
Global illumination rendering software

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