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Deliver unforgettable game experiences with professional 3D software for animation and modeling.


Why Maya?
Create complex 3D game characters and animations​
Powerful character creation tools
From hyper-realistic to highly stylized, create jaw-dropping characters using Maya’s deep 3D toolset.

  • Build character models more artistically and intuitively.
  • Create and edit UVs quickly and interactively.
  • Add mesh detail with ease and speed.
Unmatched rigging capabilities
Create sophisticated rigs that deliver lifelike performances.

  • Build character skeletons and control rigs with powerful constraints and IK systems.
  • Use a robust suite of deformers to bring a character's geometry to life.
  • Bake complex deformations for export to game engine friendly rigs.
Robust and feature-rich animation tools
Create realistic character and facial animations with full creative control.

  • Transform joints, bones, IK handles, and models over time.
  • Easily navigate clips and adjust timing using non-linear workflows.
  • Preview animations faster with cached playback.
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Why 3ds Max?
Create expansive and detailed game environments
An all-in-one 3D modeling tool
Build elaborate worlds and detailed props with 3ds Max’s extensive modeling toolset.

  • Build complex hard surface and organic models with powerful polygon modeling tools.
  • Rapidly conceptualize, iterate, and explore ideas with a unique modifier stack workflow.
  • Produce accurate low poly content from reality-captured sculptural data using retopology tools.
Easy-to-use texture and shading tools
Finalize game asset lookdev with advanced texture-creation, material, and viewport tools.

  • Visualize final game results directly inside 3ds Max using a PBR compatible viewport.
  • Create and apply complex materials with support for Substance maps and Open Shading Language (OSL).
  • Leverage a fully scriptable texture baking tool to generate PBR compatible textures with your renderer of choice.
Customizable pipeline integration
Bring your studio together with best-in-class pipeline and automation tools.

  • Easily collaborate on projects of any size.
  • Work with a wide range of data formats.
  • Build tools with Python 3, C++, and MAXScript to meet demanding, custom expectations.
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Rigging & Deformation: Last of Us Part II
Wasim Khan, Technical Director at Naughty Dog, walks through the rigging and deformation process for characters in the Last of Us Part II.

  • A clip from the Maya: Faster Rigging & Animation Workflows, Vision Series presentation.
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Imagining the Behemoths
Axis Studio shares how they brought the behemoths to life with Maya in the latest Magic: The Gathering cinematic trailer.

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Making Realistic Game Characters with Santa Monica Studio
Axel Grossman, Lead Character Technical Artist, shares his best practices for creating the realistic 3D game characters in God of War.
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Building a Japanese Mountain Shrine
3D Environment Artist, Manuel Fuentes, breaks down his process of creating a beautiful zen scene in 3ds Max.
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From Black Sheep to Black Mesa
Shawn Olson, Technical Artist, shares how 3ds Max was used to bring Black Mesa back to life.
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Repurposing Game Assets with Ubisoft Helix
Adeline Aubame from Ubisoft Helix shares the tools her team used to fast track the development of Rainbow Six Siege.
  • A clip from the Up Close and Personal with 3ds Max webinar.
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