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Deliver unforgettable game experiences with professional 3D software for animation and modeling.

Why Maya?
Create complex 3D game characters and animations​
Powerful character creation tools
From hyper-realistic to highly stylized, create jaw-dropping characters using Maya’s deep 3D toolset.

  • Build character models more artistically and intuitively.
  • Create and edit UVs quickly and interactively.
  • Add mesh detail with ease and speed.
Unmatched rigging capabilities
Create sophisticated rigs that deliver lifelike performances.

  • Build character skeletons and control rigs with powerful constraints and IK systems.
  • Use a robust suite of deformers to bring a character's geometry to life.
  • Bake complex deformations for export to game engine friendly rigs.
Robust and feature-rich animation tools
Create realistic character and facial animations with full creative control.

  • Transform joints, bones, IK handles, and models over time.
  • Easily navigate clips and adjust timing using non-linear workflows.
  • Preview animations faster with cached playback.
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Why 3ds Max?
Create expansive and detailed game environments
An all-in-one 3D modeling tool
Build elaborate worlds and detailed props with 3ds Max’s extensive modeling toolset.

  • Build complex hard surface and organic models with powerful polygon modeling tools.
  • Rapidly conceptualize, iterate, and explore ideas with a unique modifier stack workflow.
  • Produce accurate low poly content from reality-captured sculptural data using retopology tools.
Easy-to-use texture and shading tools
Finalize game asset lookdev with advanced texture-creation, material, and viewport tools.

  • Visualize final game results directly inside 3ds Max using a PBR compatible viewport.
  • Create and apply complex materials with support for Substance maps and Open Shading Language (OSL).
  • Leverage a fully scriptable texture baking tool to generate PBR compatible textures with your renderer of choice.
Customizable pipeline integration
Bring your studio together with best-in-class pipeline and automation tools.

  • Easily collaborate on projects of any size.
  • Work with a wide range of data formats.
  • Build tools with Python 3, C++, and MAXScript to meet demanding, custom expectations.
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Rigging & Deformation: Last of Us Part II
Wasim Khan, Technical Director at Naughty Dog, walks through the rigging and deformation process for characters in the Last of Us Part II.

  • A clip from the Maya: Faster Rigging & Animation Workflows, Vision Series presentation.
Imagining the Behemoths
Axis Studio shares how they brought the behemoths to life with Maya in the latest Magic: The Gathering cinematic trailer.

Making Realistic Game Characters with Santa Monica Studio
Axel Grossman, Lead Character Technical Artist, shares his best practices for creating the realistic 3D game characters in God of War.
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Building a Japanese Mountain Shrine
3D Environment Artist, Manuel Fuentes, breaks down his process of creating a beautiful zen scene in 3ds Max.
From Black Sheep to Black Mesa
Shawn Olson, Technical Artist, shares how 3ds Max was used to bring Black Mesa back to life.
Repurposing Game Assets with Ubisoft Helix
Adeline Aubame from Ubisoft Helix shares the tools her team used to fast track the development of Rainbow Six Siege.
  • A clip from the Up Close and Personal with 3ds Max webinar.
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Say yes to more

More processing power.
More high-quality renders.
More opportunity.