Who will benefit from this webinar?

3D Animators, riggers and modelers




12:00 - Jhb time

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John-Paul Giancarlo

M&E Technical Sales Specialist

John Paul Giancarlo. JP is a 3D generalist, who brings his extensive knowledge as Visual Effects TD and Technical Lighting Artist with him. His knowledge of Shotgun, Arnold, Maya, MEL, 3dsMax and Nuke makes him a great contributor to the Autodesk M&E team John Paul has been working in the TV/Film Industry for over 15+ years.


14:40 - 15:00 John Paul Giancarlo

Arnold 6 can now be used for production rendering on both the CPU and GPU, John Paul Giancarlo will show you how to take advantage of the latest technology and add GPUs for increased rendering power. Learn about Arnold in the USD ecosystem including Hydra render delegate, Arnold USD procedural, and USD schemas for Arnold nodes and properties.
1) VFX and Animation studios can scale up their ability to output high quality renders by accessing the Autodesk Arnold renderer through a subscription to the M&E Collection.
2) VFX and Animation studios can produce high quality effects simulations using Bifrost within Autodesk Maya. The best (and currently the only) way to compute those simulations over a large number of compute machines on a server, is to access multiple Bifrost compute engines in the M&E Collection.

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