Who will benefit from this webinar?

Maya 3D artists and TDs

Date

2020-05-28

Time

15:00 - Jhb time

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Jon Capleton

M&E Technical Specialist

Jon Capleton has been working in and around the Media Entertainment Industry for 22 years. The last 14 years spent in many different roles within the major VFX houses in London. With 35 major films under his belt, Jon now works at Autodesk as a technical specialist for Maya, Arnold, Shotgun and Bifrost throughout Europe.

Agenda

14:20 - 14:40 Jon Capleton – Autodesk Bifrost

Jon shows how Bifrost makes it possible for 3D artists and technical directors to create serious effects in Maya quickly and easily using a new visual programming environment. TDs can mix nodes ranging from math operations, to file IO, particles, volumes, mesh or surface operations, and simulations in a single visual programming graph to create custom effects, then package them up for artists at their studio to use.
1) VFX and Animation studios can scale up their ability to output high quality renders by accessing the Autodesk Arnold renderer through a subscription to the M&E Collection.
2) VFX and Animation studios can produce high quality effects simulations using Bifrost within Autodesk Maya. The best (and currently the only) way to compute those simulations over a large number of compute machines on a server, is to access multiple Bifrost compute engines in the M&E Collection.

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