Who will benefit from this webinar?

Technical 3D Artists

Date

2020-11-26

Time

14:00 - Jhb time

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Wynand Lens

Technical 3D Artist

Lens is Proficient in Python, and writes pipeline and rigging tools for Film, VR and Games in the Animation industry.

Agenda

14:00 - 14:30 Wynand Lens - Autodesk Maya 2020 – Prepping Characters for VR Games

Our Speaker is Wynand Lens, an experienced Technical 3D artist and Autodesk Certified trainer, In this 30 Min webinar he will be sharing his Maya pipeline in creating Game Characters for Virtual Reality Lens is Proficient in Python, and writes pipeline and rigging tools for Film, VR and Games in the Animation industry.
1) VFX and Animation studios can scale up their ability to output high quality renders by accessing the Autodesk Arnold renderer through a subscription to the M&E Collection.
2) VFX and Animation studios can produce high quality effects simulations using Bifrost within Autodesk Maya. The best (and currently the only) way to compute those simulations over a large number of compute machines on a server, is to access multiple Bifrost compute engines in the M&E Collection.

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