Who will benefit from this webinar?

Studio owners , TD’s, VFX artists, Producers and animators




14:00 - Jhb time

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Roland Reyer

Technical Sales Specialist

Roland Reyer started in 1992 as an Application Engineer at Wavefront Technologies GmbH in Germany. In his role as an Application Specialist he tested, showcased and trained Maya from its very first version. With over 28 years of product and market experience, Roland now works at Autodesk as a Technical Specialist for Maya, Arnold, Shotgun, Mudbox and Motionbuilder throughout Europe.


14:00 - 14:20 Roland Reyer - Autodesk Maya 2020 – New Features and Improvements

Maya 2020 adds new tools that empower artists throughout the production pipeline. Whether you’re focused on animation, rigging, modeling, or effects, we’ve packed a lot into this release to help you work faster and without creative limits, including over 60 animation updates. New Remesh and Retopologize commands let modelers spend less time cleaning up models, and for riggers and character TDs, we have new matrix-driven workflows plus a new wrap deformer. In this session, you will learn about the new modeling and animation features and their impact on the production pipeline.
1) VFX and Animation studios can scale up their ability to output high quality renders by accessing the Autodesk Arnold renderer through a subscription to the M&E Collection.
2) VFX and Animation studios can produce high quality effects simulations using Bifrost within Autodesk Maya. The best (and currently the only) way to compute those simulations over a large number of compute machines on a server, is to access multiple Bifrost compute engines in the M&E Collection.

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