Who will benefit from this webinar?

Game Designers using Autodesk 3ds Max


02 July 2020


14h00 - Jhb time

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Introducing our guest speaker

Alex Horst

Autodesk Senior product Specialist for 3D animation solutions

Alex’s extensive experience with 3ds Max dates right the way back to high school where he gave his first demo of 3D Studio R3 in 1993. Since then, Alex has worked with a huge amount of customers mainly in the games and design visualisation industry. Along the way he has produced real-time projects for Volkswagen, event agencies and medical institutes. Today Alex focuses on the optimal use of 3ds Max and Autodesk Media & Entertainment software. He supports companies to optimize their creative processes and helps to get the best out of the Autodesk solutions.


14:00 - 15:15 Autodesk 3ds Max for Games and Design

Alex Horst will be our guest speaker, He is the Autodesk Senior product Specialist for 3D animation solutions. With Key industries in Games, Film and Design & Animation. Alex will be giving us an overview on 3ds Max with the latest workflows and give insights on the recent updates of 3ds Max
Learn about the latest workflows for Games and Design within Autodesk 3ds Max. This session is going to provide you with tips and tools to accelerate your productivity, meet deadlines and enhance overall quality. We will also be showcasing Greg Cook, power 3ds Max artist from design company XFacta
1) VFX and Animation studios can scale up their ability to output high quality renders by accessing the Autodesk Arnold renderer through a subscription to the M&E Collection.
  • The M&E Collection provides 5 licenses of the Autodesk Arnold renderer with each subscription.
  • This is an excellent way to add render nodes for use on a local server or in the cloud, since the studio needs to subscribe to a 3D tool for each artist, this lets them add render nodes for a much smaller additional cost.
  • M&E Collection = USD 2,145 / year
  • Maya or 3ds Max = USD 1,545 / year
  • 5-pack Arnold = USD 2,370 / year (just the 5-pack is more costly than the M&E Collection)
2) VFX and Animation studios can produce high quality effects simulations using Bifrost within Autodesk Maya. The best (and currently the only) way to compute those simulations over a large number of compute machines on a server, is to access multiple Bifrost compute engines in the M&E Collection.
  • The M&E Collection provides 15 entitlements to subscribers of Bifrost compute nodes. This lets studios who need to run very large simulations run them more quickly and efficiently on the cloud or local servers, so the artist can get the result back faster to do more artistic iterations.

Contact person

  • Stacey Pearson
  • Marketing Manager
    Modena Media & Entertainment
  • marketing@modename.co.za
  • 010 595 2500/083 444 0411
  • +27 11 233 2900